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Neural Information Processing Systems

Multi-agent reinforcement learning has recently shown great promise as an approach to networked system control. Arguably, one of the most difficult and important tasks for which large scale networked system control is applicable is common-pool resource management.



On the Role of Information Structure in Reinforcement Learning for Partially-Observable Sequential Teams and Games

Neural Information Processing Systems

In sequential decision-making problems, the describes the causal dependencies between system variables, encompassing the dynamics of the environment and the agents' actions. Classical models of reinforcement learning (e.g., MDPs, POMDPs) assume a restricted and highly regular information structure, while more general models like predictive state representations do not explicitly model the information structure. By contrast, real-world sequential decision-making problems typically involve a complex and time-varying interdependence of system variables, requiring a rich and flexible representation of information structure. In this paper, we formalize a novel reinforcement learning model which explicitly represents the information structure.We then use this model to carry out an information-structural analysis of the statistical complexity of general sequential decision-making problems, obtaining a characterization via a graph-theoretic quantity of the DAG representation of the information structure. We prove an upper bound on the sample complexity of learning a general sequential decision-making problem in terms of its information structure by exhibiting an algorithm achieving the upper bound. This recovers known tractability results and gives a novel perspective on reinforcement learning in general sequential decision-making problems, providing a systematic way of identifying new tractable classes of problems.


To Align or Not to Align: Strategic Multimodal Representation Alignment for Optimal Performance

Fang, Wanlong, Zhang, Tianle, Chan, Alvin

arXiv.org Artificial Intelligence

Multimodal learning often relies on aligning representations across modalities to enable effective information integration, an approach traditionally assumed to be universally beneficial. However, prior research has primarily taken an observational approach, examining naturally occurring alignment in multimodal data and exploring its correlation with model performance, without systematically studying the direct effects of explicitly enforced alignment between representations of different modalities. In this work, we investigate how explicit alignment influences both model performance and representation alignment under different modality-specific information structures. Specifically, we introduce a controllable contrastive learning module that enables precise manipulation of alignment strength during training, allowing us to explore when explicit alignment improves or hinders performance. Our results on synthetic and real datasets under different data characteristics show that the impact of explicit alignment on the performance of unimodal models is related to the characteristics of the data: the optimal level of alignment depends on the amount of redundancy between the different modalities. We identify an optimal alignment strength that balances modality-specific signals and shared redundancy in the mixed information distributions. This work provides practical guidance on when and how explicit alignment should be applied to achieve optimal unimodal encoder performance.




Stochastically Dominant Peer Prediction

Zhang, Yichi, Xu, Shengwei, Pennock, David, Schoenebeck, Grant

arXiv.org Artificial Intelligence

Eliciting reliable human feedback is essential for many machine learning tasks, such as learning from noisy labels and aligning AI systems with human preferences. Peer prediction mechanisms incentivize truthful reporting without ground truth verification by scoring agents based on correlations with peers. Traditional mechanisms, which ensure that truth-telling maximizes the expected scores in equilibrium, can elicit honest information while assuming agents' utilities are linear functions of their scores. However, in practice, non-linear payment rules are usually preferred, or agents' utilities are inherently non-linear. We propose stochastically dominant truthfulness (SD-truthfulness) as a stronger guarantee: the score distribution of truth-telling stochastically dominates all other strategies, incentivizing truthful reporting for a wide range of monotone utility functions. Our first observation is that no existing peer prediction mechanism naturally satisfies this criterion without strong assumptions. A simple solution -- rounding scores into binary lotteries -- can enforce SD-truthfulness, but often degrades sensitivity, a key property related to fairness and statistical efficiency. We demonstrate how a more careful application of rounding can better preserve sensitivity. Furthermore, we introduce a new enforced agreement (EA) mechanism that is theoretically guaranteed to be SD-truthful in binary-signal settings under mild assumptions, and empirically achieves the highest sensitivity among all known SD-truthful mechanisms.


On the Role of Information Structure in Reinforcement Learning for Partially-Observable Sequential Teams and Games

Neural Information Processing Systems

In sequential decision-making problems, the information structure describes the causal dependencies between system variables, encompassing the dynamics of the environment and the agents' actions. Classical models of reinforcement learning (e.g., MDPs, POMDPs) assume a restricted and highly regular information structure, while more general models like predictive state representations do not explicitly model the information structure. By contrast, real-world sequential decision-making problems typically involve a complex and time-varying interdependence of system variables, requiring a rich and flexible representation of information structure. In this paper, we formalize a novel reinforcement learning model which explicitly represents the information structure.We then use this model to carry out an information-structural analysis of the statistical complexity of general sequential decision-making problems, obtaining a characterization via a graph-theoretic quantity of the DAG representation of the information structure. We prove an upper bound on the sample complexity of learning a general sequential decision-making problem in terms of its information structure by exhibiting an algorithm achieving the upper bound.


For GPT-4 as with Humans: Information Structure Predicts Acceptability of Long-Distance Dependencies

Cuneo, Nicole, Graves, Eleanor, Rakshit, Supantho, Goldberg, Adele E.

arXiv.org Artificial Intelligence

It remains debated how well any LM understands natural language or generates reliable metalinguistic judgments. Moreover, relatively little work has demonstrated that LMs can represent and respect subtle relationships between form and function proposed by linguists. We here focus on a particular such relationship established in recent work: English speakers' judgments about the information structure of canonical sentences predicts independently collected acceptability ratings on corresponding 'long distance dependency' [LDD] constructions, across a wide array of base constructions and multiple types of LDDs. To determine whether any LM captures this relationship, we probe GPT-4 on the same tasks used with humans and new extensions.Results reveal reliable metalinguistic skill on the information structure and acceptability tasks, replicating a striking interaction between the two, despite the zero-shot, explicit nature of the tasks, and little to no chance of contamination [Studies 1a, 1b]. Study 2 manipulates the information structure of base sentences and confirms a causal relationship: increasing the prominence of a constituent in a context sentence increases the subsequent acceptability ratings on an LDD construction. The findings suggest a tight relationship between natural and GPT-4 generated English, and between information structure and syntax, which begs for further exploration.


Learning to Optimize via Information-Directed Sampling

Daniel Russo, Benjamin Van Roy

Neural Information Processing Systems

We propose information-directed sampling - a new algorithm for online optimization problems in which a decision-maker must balance between exploration and exploitation while learning from partial feedback. Each action is sampled in a manner that minimizes the ratio between the square of expected single-period regret and a measure of information gain: the mutual information between the optimal action and the next observation. We establish an expected regret bound for information-directed sampling that applies across a very general class of models and scales with the entropy of the optimal action distribution. For the widely studied Bernoulli and linear bandit models, we demonstrate simulation performance surpassing popular approaches, including upper confidence bound algorithms, Thompson sampling, and knowledge gradient. Further, we present simple analytic examples illustrating that informationdirected sampling can dramatically outperform upper confidence bound algorithms and Thompson sampling due to the way it measures information gain.